Fractal programming and ray tracing with C++
Tipo de material:
- 1 55851 118 0
- 004.925/S79
Contenidos:
1. Introduction -- 2. Object-oriented programming: Myth and fact -- 3. Beyond C with C++: A Newton's method example -- 4. Three dimensional vector mathematics with C++ -- 5. Ray tracing object structures -- 6. Rendering the scene-an overview -- 7. Ray tracing rendering interfaces -- 8. Communicating with the ray tracer -- 9. Using the ray tracing definition language -- 10. Functions that match an object: The concept of virtual
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Código de barras | |
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Jicamarca | Colección Bibliográfica | 004.925/S79 (Navegar estantería(Abre debajo)) | 1 | Disponible | ROJ0000890 |
Total de reservas: 0
Incluye índice: páginas 427-439
1. Introduction -- 2. Object-oriented programming: Myth and fact -- 3. Beyond C with C++: A Newton's method example -- 4. Three dimensional vector mathematics with C++ -- 5. Ray tracing object structures -- 6. Rendering the scene-an overview -- 7. Ray tracing rendering interfaces -- 8. Communicating with the ray tracer -- 9. Using the ray tracing definition language -- 10. Functions that match an object: The concept of virtual