Calling C from IDL: using DLM's to extend your IDL code
Tipo de material:
- 0 9671270 2 5
- 004.92/K62 21
Contenidos:
1. Why use DLM's at all? -- 2. DLM basics -- 3. A simple example -- 4. Sending and receiving scalars -- 5. Sending and receiving arrays -- 6. Sending and receiving string scalars and arrays -- 7. Sending and receiving structures -- 8. Using keywords with IDL 5.4 and earlier
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Código de barras | |
---|---|---|---|---|---|---|
![]() |
Jicamarca | Colección Bibliográfica | 004.92/K62 (Navegar estantería(Abre debajo)) | Disponible | ROJ0001021 |
Total de reservas: 0
Navegando Jicamarca estanterías, Colección: Colección Bibliográfica Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
004.92/H97 Corel Photo-Paint 8: | 004.92/H97 Ej.2 Corel Photo-Paint 8: | 004.92/K28 Graphics file formats | 004.92/K62 Calling C from IDL: | 004.92/S25 3D Graphics programming: | 004.92/S31 The visualization toolkit: | 004.92/S78 High performance Windows graphics programming |
1. Why use DLM's at all? -- 2. DLM basics -- 3. A simple example -- 4. Sending and receiving scalars -- 5. Sending and receiving arrays -- 6. Sending and receiving string scalars and arrays -- 7. Sending and receiving structures -- 8. Using keywords with IDL 5.4 and earlier