000 | 00995nam a2200253Ia 4500 | ||
---|---|---|---|
999 |
_c3147 _d3147 |
||
003 | OSt | ||
005 | 20200909133826.0 | ||
008 | 160928s1970 -usa fr ||00 0 eng d | ||
020 | _a0 201 13447 0 | ||
040 |
_apeliigp _bspa _cpeliigp |
||
041 | _aeng | ||
082 | 0 | 4 | _a004.91/K67 |
100 | 1 |
_aKnuth, D. _94709 _eAutor |
|
245 | 4 | _aThe TEXbook | |
260 |
_bAddison Wesley, _aMassachusetts: _c1970 |
||
300 |
_a455 páginas: _bilustraciones; _c24 cm |
||
500 | _aIncluye índice: páginas 456-481 | ||
505 | _a1. The name of the game -- 2. Book printing versus ordinary typing -- 3. Controlling TEX -- 4. Fonts of type -- 5. Grouping -- 6. Running TEX -- 7. How TEX reads what you type -- 8. The characters you type -- 9. TEX's roman fonts -- 10. Dimensions -- 11. Boxes -- 12. Glue -- 13. Modes -- 14. How TEX breaks paragraphs into lines | ||
650 | 1 | 4 |
_aPROCESADOR DE TEXTOS _92682 |
650 | 2 | 4 |
_aPROGRAMAS DE COMPUTADORA _92504 |
650 | 2 | 4 | _aTEXBOOK |
910 | _aslz | ||
942 |
_cBK _2ddc |