000 | 01038nam a2200253Ia 4500 | ||
---|---|---|---|
999 |
_c2805 _d2805 |
||
003 | OSt | ||
005 | 20200901150119.0 | ||
008 | 160928s1997 -usao fr ||00 0 eng d | ||
020 | _a0 201 40709 4 | ||
040 |
_apeliigp _bspa _cpeliigp |
||
041 | _aeng | ||
082 | 0 | 4 | _a004.92/F77 |
100 | 1 |
_aFosner, R. _94583 _eAutor |
|
245 | 0 |
_aOpenGL: _bprogramming for Windows 95 and Windows NT |
|
260 |
_bAddison-Wesley Developers Press, _aEstados Unidos: _c1997 |
||
300 |
_a249 páginas: _bilustraciones, fotografías; _c23 cm |
||
500 | _aIncluye índice: páginas 251-259 | ||
505 | _a1. Why 3D? Why OpenGL? -- 2. OpenGL for windows programmers -- 3. Understanding OpenGL -- 4. Rendering with OpenGL -- 5. Matrix transformations are your friends! -- 6. Creating a windows OpenGL view class -- 7. Display lists and fonts -- 8. OpenGL and animation -- 9. Colors, materials, and lights -- 10. Textures | ||
650 | 1 | 4 | _aWINDOWS 95 |
650 | 2 | 4 | _aGRÁFICOS |
650 | 2 | 4 |
_aPROGRAMAS DE COMPUTADORA _92504 |
910 | _aslz | ||
942 |
_cBK _2ddc |