TY - BOOK AU - Fosner, R. TI - OpenGL: : programming for Windows 95 and Windows NT SN - 0 201 40709 4 U1 - 004.92/F77 PY - 1997/// CY - Estados Unidos PB - Addison-Wesley Developers Press KW - WINDOWS 95 KW - GRÁFICOS KW - PROGRAMAS DE COMPUTADORA N1 - Incluye índice: páginas 251-259; 1. Why 3D? Why OpenGL? -- 2. OpenGL for windows programmers -- 3. Understanding OpenGL -- 4. Rendering with OpenGL -- 5. Matrix transformations are your friends! -- 6. Creating a windows OpenGL view class -- 7. Display lists and fonts -- 8. OpenGL and animation -- 9. Colors, materials, and lights -- 10. Textures ER -